Skill diminta
Onboarding
Deskripsi
About the role
We are looking for an experienced Game Designer to work across a portfolio of casual and F2P games released on multiple digital platforms. This role is ideal for someone who is analytical, systems-oriented, and highly collaborative, with strong experience in progression, onboarding, monetization, and player engagement.
- Key responsibilities
- Design and improve core game flow and player experience.
- Create progression and meta systems that strengthen retention and motivation.
- Design and optimize FTUE, tutorials, and early-player experience.
- Develop monetization systems including IAP, ads, virtual currencies, bundles, and boosters.
- Work on game economy, reward pacing, balancing, and progression curves.
- Define the key events and metrics needed to evaluate game performance.
- Translate objectives such as improving retention, engagement, or IAP conversion into concrete design solutions.
- Prepare clear, implementation-ready GDDs, feature specifications, flows, and balancing documents.
- Validate ideas using spreadsheets, wireframes, prototypes, or AI-assisted tools before full production.
- Work closely with developers and artists throughout implementation.
- About you
- Professional experience in game design; not an entry-level role.
- Strong analytical and systems-design mindset.
- Strong understanding of progression/meta systems and FTUE/onboarding.
- Practical experience with monetization design.
- Good understanding of game economy and balancing.
- Strong understanding of player motivation, reward cadence, frustration, perceived progress, and habit formation.
- Able to work independently while collaborating closely with developers and artists.
- Comfortable producing clear and detailed design documentation.
- Open to using and learning AI tools as part of the game-design workflow.
- Experience with casual or F2P games (preferred).